|The Northeast - very profitable.|
The rules were clean, but they lacked sufficient examples and explanation - it took some time to reason out how some of the mechanics worked. Also, in a few places on the board, the delineation between "water hex" and "not water hex" was difficult. This makes a big difference on how much it costs to lay a track - mountains and water add substantial cost. Mountains all have a white dot in the middle, so there is no confusion - why not put a blue dot in the middle of all water hexes? It'd be good to rule on any questionable hexes at the begining of the game so there's no bias to rule during play.
|My New York to Kansas City route.|
- The theme is really connected with game play, and it made me feel like a true railroad guru. Where'd I put my monacle and top hat?
- Simple rules with pretty deep strategy - lots of hard choices that don't weigh the game down mechanically.
- Most components were nice, the board is attractive, looks pretty good.
- Some of the components are flimsy and paper money always wears out.
- I felt that the rule book was lacking in examples and clarity in some respects.
- Not easy to catch up when you get down - you really have to stay with the pack to compete.