Tons of New Grey Knight Rumors!

This just in from Beerfart over at Dakka -

I got this info during a three way discussion with a buddy of mine and a friend of his...who's involved in game design. People will refute these "rumours" and thats cool, take this with a grain of salt if you wish. You Grey Knight fans though, I know you want news and I'm here to tell you that there's hope.
I wasnt really paying attention to the "Inquisition" part. Instead I mainly payed attention to the Grey Knight info. Just a couple of little tidbits though...
-Allies rules are indeed gone. No more mystics for you guard players. In fact...none for anybody.
-Inquisitorial stormtroopers brought in-line with Guard ST's.
-Somehow, assassins cannot be used in Grey Knight armies.
-Inquisitor's psychic powers have been boosted significantly, they're really powerful characters now able to wreak havoc BUT they're pretty easy to kill still...still human w/T3. They're really extreme with the ability to rival some of the Special Characters out there in power but with the survivability of Guardsmen with 4+ invuln's. You can still get terminator armour for them but you TRADE your 4+ invuln for Terminator armour for 2+/5++. Basically, you cannot make a tank out of them. Mystics are GONE BTW. I was surprised at this. Daemonhunter's cannont shoot down any old deepstriking thing anymore.
Now, where I was REALLY interested, and kept the guy talking for a while was with the Grey Knights. I hope I got most of this right, I never wrote any down but the jist of the conversation is here...
-"Shrouding" is now as-per night fighting rules. Infantry only gain effect.
-I wasnt able to get any info on the bonuses against daemons, but the "without number" rules are still there for core units and changed just a little bit. The rule isnt the same but it still represents how Grey Knight daemon/chaos drop sites (yes chaos lesser daemons are included) are normally highly infested and there is indeed a problem that warrents them being there.
-No Changes to Grey Knight Weaponry other than stated below. Incinerators are the same, Psycannons are same except for now they're simply Assault Weapons.
-ALL Grey Knights are able to use their SB's in CC now. They also get their charge bonus.
-Nemesis Weapons on power armoured knights are str 6 still, but now RENDING. Justicar loses his power weapon status and is now just Rending with an add'l attack for his SGT status
-The Generic big commander, Grand Master (but with name change), his Nemesis is not simply a Force Weapon, BUT "Demonic Nemesis" rules state that it can Kill Daemons like a Force Weapon can kill non-EW multi-wound Models.
-Terminator Nemesis weapons are still power weapons, but keep in mind...they can use their stormbolters now in CC.
-Storm Sheilds brought in line with SM codex. Terminators can trade SB's for Sheilds for +5pts. Nemesis' can be traded for T-Hamm for free....wierd.
-Storm Ravens are a Heavy support Choice. StormRavens are able to get Scout somehow, but not in their selection. Maybe another Special Character or some Grand Master skill or peice of Wargear or something allows it. No other Scouting or Infiltration availiable in the army. Deepstriking only.
-Dreadnoughts now an Elite Choice, ONLY elites though. Psychic Upgrade availiable but at two levels, think Epistolary/Codicier. (of course, since every Grey Knight is supposed to be a Psycher)
-LR's, now out of the HS slot, Dedicated only now A-la, blood angels. No rhino's, chimera's or razorbacks for Grey Knights still.
-Terminators are Elite OR HQ Retinue still...same as before. Of course this all enables 3xstormraven/Dreadnought and 2xTermi squads at the same time, but you're paying some steep cost in points.
-In a strange twist, PA Grey Knights in the FA selection slot can now have jump packs. Divine Intervention as well. They can still deepstrike via teleportation instead however. Dunno (forgot to ask) if Divine Intervention will apply to this deepstriking or not. It would make sense I suppose...possibly giving you a reason to have a choice between JP's(advantage in Stormraven) or deep strike (advantage to deepstriking below)
-Brother Captain Stern is MUCH like Mephiston. Powerful Psyker, more than normal wounds for a character(either 4or5), Non-IC, T5, 2+/4++, His "RR power" is now a psychic ability turning into a sort of "Warptime" allowing him to RR his hits/wounds/saves/Ld/Ect but with no bonus for the enemy like last time. I suppose thats because it can be nullified now. His price is right around Mephiston level. His "Demonic Nemesis" rules also extend to ANY IC. Basically, his Nemesis can still Slay Eternal Warriors of any type. They're really plugging this Character...he's the "big daddy" in the codex. Sort of a prodigy of Grey Knighthood that even surpasses the Grand Masters in skill.
-"Holocaust". No more "unit" casting for the terminators...only skillful characters can use this one. Can be cast during shooting AND CC if the character is able to throw two powers a turn. Essentially, its an incinerator blast with a 3"+d3 that hits FRIEND AND FOE. AP4, no Cover, No Invuln.
-Sgt Types can be upgraded for psychic abilities too (apparently, they "focus" the squad's psychic abilities like a lens), if they die, no more Phychics for the squad. RR's to hit for unit. This to hit can be for CC OR for shooting. I found out about it when I asked if Purgation squads were still availiable and if they did anything to make them better. He responded with this, five possible weapon upgrades, and the fact that cost went down for the upgrades just a bit to make them more useful. Speaking of that, upgrading incinerators and psycannons sounds like GW realises that you GIVE UP Nemesis weapons for these options...the cost for the weapon trade isnt nearly as much.
-Also, there was something about "Decent of Angels" for deepstriking units. He didnt mention the exact name of the ability, but apparently, Grey Knights are as adept at teleporting as BA's are with Deepstriking JP's.
He talked a little more about how the BA codex was a sort of "test bed" for some abilities that this codex was going to have. They look alot alike but the basic troops here are better...and the point costs reflect it. This army will STILL be very elite and small. But Psychics, characters, and speed with stormravens is "off the chain".
This message was edited 2 times. Last update was at 2010/05/19 16:10:43
There are several things above that pique my interest. Regular Power Armored Grey Knights gaining rending is pretty huge - even though the sergeants lose their power weapons. Another big change is that they will now get to use their Storm Bolters in hand to hand AND get the bonus attack for charging really gives the Grey Knights the close combat punch that they needed.

Looks like we are still going to be without cheap transportation for our guys though - no Rhinos means that we will have to take Land Raiders or Storm Ravens (of which there will hopefully soon be a model.)

All in all everything above looks to be pretty positive. I haven't heard anyone crying foul on these rumors so far so I guess they are the current best guess as to what we can expect from the Grey Knights.