Boardgame Review - Killer Bunnies and the Quest for the Magic Carrot

A few Fridays back the Hogs got in a few rounds of a new game we had picked up - Killer Bunnies and the Quest for the Magic Carrot.


Don't be put off by the silly name and the goofy box art - this is actually a really fun game. The game is card based, you have a hand, various draw and discard piles, and an in-play area called the bunny circle. You go around the table taking turns playing cards and resolving the outcome. Pretty simple at first glance.

The way you actually play your cards to the table is a very neat mechanic. You basically have to plan a turn in advance. You lay two cards on the table, one closer to the center of the table than the other. On your turn you flip over the top card and resolve it. Then the bottom card moves up and you play a card from your hand to become the new bottom card. Play then passes to the next player. I really liked this element as it almost reminded me of Robo-Rally and the way you would have to program your moves.

The action centers around your rabbits that you put in play. You have to have a rabbit in play to use most of the cards. Having multiple rabbits can also give you an edge as it may allow you to play an extra card - basically giving you two turns at once. Your rabbits can be short lived though - there is a veritable host of ways to kill off a players rabbit.

In order to win the game you have to find the magic carrot. There are about 20 different carrot cards that you can collect throughout the game - these are highly contested because this is how you win the game. At the end of the game one carrot at random is determined to be the magic carrot and whichever player has that carrot wins the game. We were a big fan of this mechanic because it really gave everyone a chance to win even if one player was running away with the game. You always felt like you had a chance.

There are so many wacky things that can happen in this game that I can't even begin to go over them here. This is a type of living card game and there are currently about a dozen expansions out for it. All of the expansions fit together really well and each one adds a new element to the game.

I rate this game pretty high. It was a blast to play and was pretty fast once we got the hang of it. Each game played very differently from the last. If you can get over the goofy name there is actually a bit of depth and tons of re-playability in this game and you should give it a chance.