2k Traitor IG Take 14334 - 'An inquisitor worth a damn'

I've been honing my IG list and I keep trimming and plugging away. One of the things I have wanted to do was make all my units mechanized. Also in playtesting Al'Rahem just hasn't been blowing my skirt up. Also, I must confess I have been missing Le Soldat Marbo - He just has a special place in my heart.

To compound matters, I wanted to include an inquisitor to stop those pesky deep striking units but I wanted the unit to be able to hold its own and not break the bank. So now I have an inquisitor with a psychic hood and he is leadership 10 because of the two heirophants. A pair of mystics keeps deep strikers from straying too near, and a duo of plasma wielding warriors makes them quite shooty coupled with the inquisitors combi-melta! Who knew that if you bought plasma guns for his squad they were 5 points cheaper each than in the IG book?I have also put Emperors Tarot on him to give me an increased chance at getting the important first turn. He will have to commandeer a IG chimera though, because inquisitorial chimeras are expensive.

The plan? The normal platoons get into the vendettas on the first turn, abandoning a single chimera. This makes the vendettas scoring and gives me a fast unit to get to far objectives in the last few turns. The iquisitor takes the chimera left open and shoots downfield with the other CCS and PCS. His unit is effectively another CCS in a chimera and he's still cheap!

So without further ado:
HQ: Company Command Squad (7#, 165 pts)
4 Company Command Squad @ 165 pts (Flak Armour; Frag Grenades; Close Combat Weapon x4; Lasgun x1; Meltagun x3; Astropath; Chimera)
1 Company Commander (Flak Armour; Frag Grenades; Refractor Field; Laspistol; Close Combat Weapon; Senior Officer)
1 Astropath (Flak Armour; Frag Grenades; Close Combat Weapon; Laspistol; Telepathic Relay)
1 Chimera (Searchlight; Smoke Launchers; Turret Multi-Laser; Heavy Flamer)

HQ: Company Command Squad (6#, 135 pts)
4 Company Command Squad @ 135 pts (Flak Armour; Frag Grenades; Close Combat Weapon x4; Lasgun x1; Meltagun x3; Chimera)
1 Company Commander (Flak Armour; Frag Grenades; Refractor Field; Laspistol; Close Combat Weapon; Senior Officer)
1 Chimera (Heavy Bolter; Searchlight; Smoke Launchers; Turret Multi-Laser)

Troops: Veteran Squad (11#, 165 pts)
9 Veteran Squad @ 165 pts (Flak Armour; Frag Grenades; Krak Grenades; Close Combat Weapon x9; Lasgun x6; Meltagun x1; Plasmagun x2; Chimera)
1 Veteran Sergeant (Flak Armour; Frag Grenades; Krak Grenades; Laspistol; Close Combat Weapon)
1 Chimera (Heavy Bolter; Searchlight; Smoke Launchers; Turret Multi-Laser)

Troops: Veteran Squad (11#, 165 pts)
9 Veteran Squad @ 165 pts (Flak Armour; Frag Grenades; Krak Grenades; Close Combat Weapon x9; Lasgun x6; Meltagun x1; Plasmagun x2; Chimera)
1 Veteran Sergeant (Flak Armour; Frag Grenades; Krak Grenades; Laspistol; Close Combat Weapon)
1 Chimera (Heavy Bolter; Searchlight; Smoke Launchers; Turret Multi-Laser)

Troops: Infantry Platoon (27#, 255 pts)
1 Infantry Platoon @ 255 pts
4 Platoon Command Squad (Flak Armour; Frag Grenades; Close Combat Weapon x4; Lasgun x1; Flamer x3; Chimera)
1 Platoon Commander (Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon; Junior Officer)
1 Chimera (Heavy Bolter; Searchlight; Smoke Launchers; Turret Multi-Laser)
9 Infantry Squad (Frag Grenades; Close Combat Weapon x9; Flak Armour; Lasgun x9; Chimera)
1 Sergeant (Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon)
1 Chimera (Heavy Bolter; Searchlight; Smoke Launchers; Turret Multi-Laser)
9 Infantry Squad (Frag Grenades; Close Combat Weapon x9; Flak Armour; Lasgun x9)
1 Sergeant (Flak Armour; Frag Grenades; Laspistol; Close Combat Weapon)

Fast Attack: Vendetta Gunship Squadron (1#, 130 pts)
1 Vendetta Gunship Squadron @ 130 pts
1 Vendetta (Extra Armor; Searchlight; Twin-linked Lascannon x3)

Fast Attack: Vendetta Gunship Squadron (1#, 130 pts)
1 Vendetta Gunship Squadron @ 130 pts
1 Vendetta (Extra Armor; Searchlight; Twin-linked Lascannon x3)

Fast Attack: Hellhound Squadron (1#, 130 pts)
1 Hellhound Squadron @ 130 pts (Bane Wolf)
1 Bane Wolf (Chem Cannon; Heavy Flamer)

Heavy Support: Ordnance Battery (1#, 140 pts)
1 Ordnance Battery @ 140 pts (Medusa)
1 Medusa (Heavy Bolter; Searchlight; Smoke Launchers; Medusa w/Bastion-breacher Shells)

Heavy Support: Hydra Flak Tank Battery (2#, 150 pts)
1 Hydra Flak Tank Battery @ 150 pts (Hydra Flak Tank)
1 Hydra Flak Tank (Auto-targeting System; Heavy Bolter; Searchlight; Smoke Launchers; Twin-Linked Hydra Autocannons x2)
1 Hydra Flak Tank (Auto-targeting System; Heavy Bolter; Searchlight; Smoke Launchers; Twin-Linked Hydra Autocannons x2)

Heavy Support: Leman Russ Squadron (1#, 230 pts)
1 Leman Russ Squadron @ 230 pts (Leman Russ Executioner)
1 Leman Russ Executioner (Executioner Plasma Cannon; Heavy Bolter; Searchlight; Smoke Launchers; Plasma Cannon Sponsons x2)

Elite: Inquisitor (7#, 138 pts)
1 Inquisitor [OM] @ 138 pts (Emperor's Tarot; Psychic Hood; Combi-Meltagun)
1 Hierophant [OM] (Laspistol; Close Combat Weapon)
1 Hierophant [OM] (Laspistol; Close Combat Weapon)
1 Mystic [OM] (Laspistol; Close Combat Weapon)
1 Mystic [OM] (Laspistol; Close Combat Weapon)
1 Warrior [OM] (Veteran Guardsman; Frag Grenades; Krak Grenades; Targeter; Plasmagun x1)
1 Warrior [OM] (Veteran Guardsman; Frag Grenades; Krak Grenades; Targeter; Plasmagun x1)

Elite: Guardsman Marbo (1#, 65 pts)
1 Guardsman Marbo @ 65 pts (Demolition Charge; Envenomed Blade; Flak Armour; Frag Grenades; Melta Bombs; Ripper Pistol; Fearless; Fleet; Hit & Run; Move Through Cover; Stealth)


What do you think? Looking forward to testing.