Jester's List of the Week: Tyranids


Elite: The Doom of Malan'tai (2#, 130 pts)
   1 The Doom of Malan'tai, 130 pts (Unit Type: Infantry; Claws & Teeth; Reinforced Chitin; Instinctive Behaviour - Feed; Absorb Life; Fearless; Psychic Strength; Psyker; Shadow in the Warp; Spirit Leech; Warp Field; Cataclysm)
      1 Mycetic Spore (Unit Type: Monstrous Creature; Hardened Carapace; Lash Whip; Ripper Tentacles; Deep Strike; Fearless; Immobile Pod; Limited Sentience; Transport Spore)

Elite: Hive Guard Brood (3#, 150 pts)
   3 Hive Guard Brood, 150 pts (Unit Type: Infantry; Claws & Teeth; Hardened Carapace; Impaler Cannon; Instinctive Behaviour - Lurk)

Elite: Hive Guard Brood (3#, 150 pts)
   3 Hive Guard Brood, 150 pts (Unit Type: Infantry; Claws & Teeth; Hardened Carapace; Impaler Cannon; Instinctive Behaviour - Lurk)

Troops: Termagant Brood (12#, 60 pts)
   12 Termagant Brood, 60 pts (Unit Type: Infantry; Chitin; Claws & Teeth; Fleshborer; Instinctive Behaviour - Lurk; Move Through Cover)

Troops: Termagant Brood (12#, 60 pts)
   12 Termagant Brood, 60 pts (Unit Type: Infantry; Chitin; Claws & Teeth; Fleshborer; Instinctive Behaviour - Lurk; Move Through Cover)

Troops: Tervigon (1#, 185 pts)
   1 Tervigon, 185 pts (Unit Type: Monstrous Creature; Bonded Exoskeleton; Claws & Teeth; Stinger Salvo; Synapse Creature; Brood Progenitor; Psyker; Shadow in the Warp; Spawn Termagants; Toxin Sacs; Dominion; Catalyst)

Troops: Tervigon (1#, 185 pts)
   1 Tervigon, 185 pts (Unit Type: Monstrous Creature; Bonded Exoskeleton; Claws & Teeth; Stinger Salvo; Synapse Creature; Brood Progenitor; Psyker; Shadow in the Warp; Spawn Termagants; Toxin Sacs; Dominion; Catalyst)

Troops: Genestealer Brood (10#, 140 pts)
   10 Genestealer Brood, 140 pts (Unit Type: Infantry; Reinforced Chitin; Rending Claws; Brood Telepathy; Fleet; Infiltrate; Move Through Cover)

Troops: Genestealer Brood (10#, 140 pts)
   10 Genestealer Brood, 140 pts (Unit Type: Infantry; Reinforced Chitin; Rending Claws; Brood Telepathy; Fleet; Infiltrate; Move Through Cover)

HQ: The Swarmlord (1#, 280 pts)
   1 The Swarmlord, 280 pts (Unit Type: Monstrous Creature; Bonded Exoskeleton; Bonesabres; Synapse Creature; Alien Cunning; Blade Parry; Psychic Monstrosity; Psyker; Shadow in the Warp; Swarm Leader; Leech Essence; Paroxysm; Psychic Scream; The Horror)

: Tyrant Guard Brood (3#, 195 pts)
   3 Tyrant Guard Brood, 195 pts (Unit Type: Infantry; Bonded Exoskeleton; Rending Claws; Instinctive Behaviour - Feed; Blind Rampage; Shieldwall; Lash Whip)

HQ: Hive Tyrant (1#, 195 pts)
   1 Hive Tyrant, 195 pts (Unit Type: Monstrous Creature; Bonded Exoskeleton; Synapse Creature; Psyker; Shadow in the Warp; Scything Talons; Old Adversary; Leech Essence; Paroxysm)

: Tyrant Guard Brood (2#, 130 pts)
   2 Tyrant Guard Brood, 130 pts (Unit Type: Infantry; Bonded Exoskeleton; Rending Claws; Instinctive Behaviour - Feed; Blind Rampage; Shieldwall; Lash Whip)

There are zero Trygons in this list.  Trygons are awesome models, but in my experiences with the army they are not what makes the army effective.  In this list I have tried to maximize what I feel is effective in the list and taken a pair of deathstars as the primary means for eliminating the enemy threat.

The Swarmlord goes into the group of 3 Tyrant Guard. The Hive tyrant goes into the pair of Hive Guard.  Both units advance directly across the board at the most elite of the enemy units or move to clear off enemy objectives.  Hive Guard are armed with whips to reduce the enemy to initiative 1 while the Tyrants beat on things.   Both units take one of the units of termagants as bubble wrap initially.

Doom drops in on the enemy, hopefully after a transport has been emptied or it targets any rearward susceptible units.  The perfect place to drop the pod is on an enemy objective forcing them to have to remove it.  If possible doom pops out with the pod giving him cover from the rest of the enemy units.  If things go to plain, doom starts causing havoc immediately. Swarmlord helps doom come in early.

Troops are maxed.  You have a pair of Tervigons one to generate babies in the backfield and provide synapse to creatures near objectives.  The Tervigons also pass on poison to the termagants in the list and also to those it births.  Two units of genestealers to outlfank to keep your enemy balled up in the middle of their deployment zone.  The swarmlord also gives +1 to the reserves roll.