Swappable Weapons - Part 5

In the last post I showed you the finished product for a whole arm swap. As I started moving forward with this idea I ran into a logistical problem - the number of arms and shoulder pads it would take to make as many swappable weapons as I wanted.

There were a few ways to solve this problem and I think I came up with the best one - magnetize the individual weapon instead of the whole arm. Over the next few posts I will show you how I did this and then follow up with a link to a complete guide that you can download for easy reference.